Post by Azriel on May 14, 2015 2:59:24 GMT
Sword Art Online is striving new video game that was introduced to the market for beta testing. One thousand betas testers were picked for a particular purpose, to prove that this virtual reality interface is utter success for the future of game developers as well as story immersion. A full consciousness immersing game was introduced upon the new technologies that have been designed in the recent year of December 2022. SAO is the pinnacle of breaking technology and the advancement of MMORPG to VRMMORPG (Virtual Reality Massive Multiplayer Online Role-Playing Game) that was released in in the not too distant future, 2022. An alternate universe storyline that is structured by a darker creator's intention. Many families and new articles asked, “What possibly could have driven a person so mad to trap innocent children into this death game.” The answer to such a question should never go unanswered. As the days passed them by their families began to panic a small portion of children and spouses journey ended before it could even begin. The interesting part about this though is that with the technological advancements of the recent age people have been able to lock themselves in stasis to this game (a scary thought for those of us who have seen the matrix) a reality that acts and delivers feedback on a level that was unbelievable to game developers. The creator in this realm never divulged his true identity, instead he released an acronym of his intentions. A.Z.R.I.E.L Architect of Zoetic Realistic Interpretation of Everyday Life.
Azriel intentions were firmly established when the thousands of beta testers first entered the magical realm of SAO. Eclipsing the predecessors of game systems, Nerve Gear grew quite popular upon its introduction to the public as all the children of this time had been born and raised upon the generic gaming consoles that allowed them to explore fantasies that game developers had woven for them. Years these went unquestioned with the only major heat that the tabloids had to offer was that they were increasing obesity and kept children in from the outdoors. The NG however, was adored in ads opening and broadening the immersement that the kids were able to enjoy. SOA was developed introducing a brand new concept gaming that allowed the children to practically meet one another over the internet and experience the same sensations that they would in the real world.
With every technological breakthrough though their were setbacks in the development with this system that directly affected a humans mind. Religious and Political groups were outraged by the mere thought that they were trying to replace the world they lived in which had grown more industrial oriented to the point that our world was primarily overrun by skyscrapers and business complexes that have polluted the natural view this luscious planet once offered. The activists said, that SAO was uprooting the core fundamental foundations that human life was built off of: freedom, family, and god. Two years before the development of the Nerve Gear the political groups argued that these electronics were addictions that ruined the mind of our future generation luckily for gamers around the world they were defeated by the corporations who showed that their games could help prepare them for interaction in the real world as well. This subject however became another court issue world wide as thousands of gamers were held captive within SAO.
The current year is 2022 and the games have just begun, logout at your own peril.
Azriel intentions were firmly established when the thousands of beta testers first entered the magical realm of SAO. Eclipsing the predecessors of game systems, Nerve Gear grew quite popular upon its introduction to the public as all the children of this time had been born and raised upon the generic gaming consoles that allowed them to explore fantasies that game developers had woven for them. Years these went unquestioned with the only major heat that the tabloids had to offer was that they were increasing obesity and kept children in from the outdoors. The NG however, was adored in ads opening and broadening the immersement that the kids were able to enjoy. SOA was developed introducing a brand new concept gaming that allowed the children to practically meet one another over the internet and experience the same sensations that they would in the real world.
With every technological breakthrough though their were setbacks in the development with this system that directly affected a humans mind. Religious and Political groups were outraged by the mere thought that they were trying to replace the world they lived in which had grown more industrial oriented to the point that our world was primarily overrun by skyscrapers and business complexes that have polluted the natural view this luscious planet once offered. The activists said, that SAO was uprooting the core fundamental foundations that human life was built off of: freedom, family, and god. Two years before the development of the Nerve Gear the political groups argued that these electronics were addictions that ruined the mind of our future generation luckily for gamers around the world they were defeated by the corporations who showed that their games could help prepare them for interaction in the real world as well. This subject however became another court issue world wide as thousands of gamers were held captive within SAO.
The current year is 2022 and the games have just begun, logout at your own peril.